Last date for abstract submission is 25th January, 2010.Total Prize money worth INR 1,30,000. |
Game play:
- The bot starting position would be fixed however its orientation can be changed as decided by the organizers.
- Total of three piers and two deck-slabs would be available in the arena which the bot is required to arrange at specific positions and then make a move on the completed bridge.
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As you can see in the arena, there are supports in the wedges themselves. Hence the deck can be placed even without the piers! Also, there is some clearance and not a tight fit between the deck and the wedges. Thus deck can be placed first without the piers to score partial points ;)
- The top surface of the piers is metallic, while the bottom surface of the piers is permanently magnetic. The floor (green) where the piers have to be placed would be metallic (for the stability of the bridge). The deck is non metallic and non magnetic. The participants can use ANY method (magnet/using the slots/ direct grabbing, etc.) to pick/place the components.
- The bot is required to place one of piers anywhere in the building zone, as long as the deck can be placed completely over the two piers. The bot can make use of the slot at the base of piers for lifting purposes and similarly the deck would be placed on the piers.
- The bot then has to move to other side after completing one half of the bridge and place the two piers and the deck on that side accordingly.
- The slot made available to teams for lifting the piers and the deck can be distinguished at the intersection of two colors on each of the object as indicated in the picture.
- After completing the bridge the bot is required to move over to the wedge and start moving over it. The end of the wedge at low inclination is indicated by the specific color. The position of the wedge will be constant. This might make the coding easier ;)
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You can use any software for Image Processing. A computer shall be provided with Matlab 2009 installed, but you can obviously bring your own systems.
Competition Rules:
The competition will be conducted in two rounds:
- The Preliminary Round.
- The Finals.
The Preliminary Round
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Each team is required to complete half of the bridge i.e. one pier and one deck above it on the side where one pier is given. On the completion there should be an indication (glowing an LED /some audio being played/LCD output).
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Each team will be given two trials of 5 minutes each with a break of 5 minutes between them, however the time provided may change according to the number of teams present at the time of the event.
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The number of teams which will be short listed for the finals depends on the number of participation.
The Finals
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Each team will be given two non-consecutive trials of 15 minutes. First all teams will have their first trial complete and then the second trial. On the completion there should be an indication (glowing an LED /some audio being played/LCD output).
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The sequence of calling on the teams would purely be on random basis and the teams must be present at the allocated time; failing to do so will lead to immediate disqualification.
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The completion of each task i.e. putting one pier and the deck on it will be individually graded. The team with the maximum points will be declared the winner.
In case of equality of marks, the time factor would be considered to select the winner.
The following are the rules which apply to both the rounds:
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The bots would first be ranked on the basis of the points which they score (see scoring system for details) in their respective best run, and in case of a tie, the one that does the job in lesser time would obviously be ranked higher.
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The machine free to move anywhere in the arena i.e., in the run however penalty would be induced according to collisions with the objects of the arena.
General Rules
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Any team that is not ready at the time specified will be scratched from the competition automatically.
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The machine will be checked for its safety before the race and will be discarded if found unsafe for other participants and spectators.
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Healthy competition: Teams must adhere to the spirit of healthy competition. Intentionally damaging any other team’s robots will not be tolerated under any circumstances. The organizers’ decision will be final and binding in this regard. Punishments may range from penalties to disqualification.
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The judges reserve the right to ask the operator for an explanation of the machine. The judges also reserve the right to stop a run, declare disqualification, or give instructions as appropriate (e.g., if the structure of the maze is jeopardized by continuing operation of the machine).
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Judges decision shall be treated as final and binding on all.
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The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be highlighted on the website and notified to the registered participants.
Team Specifications
A team may consist of a maximum of 4 members. Students from different educational institutes admitted in undergraduate program can form a team.
Eligibility
All students with a valid identity card of their respective educational institutes are eligible to participate.
For any queries contact us at robogames@techkriti.org or any of the co-ordinators -
Event Coordinators:
| Ankur Agrawal |
ankuragr@iitk.ac.in |
9451316393 |
| Prateek Khanna |
prateekk@iitk.ac.in |
9450104517 |
| Faez Ahemad | faez@iitk.ac.in | 9454287911 |
|
Rohan Parakh
|
rohanp@iitk.ac.in | 9335614113 |



